Practicing UV mapping and texture painting. I think this map is coming together nicely. And before you go off and say it looks like shit, yeah, I'm trying to make it as low poly as I can, so it won't lag out like most graphics-focused games. This game is focused on gameplay and environment, not "Ooh, look at how real I made this rock look, please stare at for an hour and then return to the four hours of campain that exist on this disc."
Seriously, games these days are so focused on "How real" it is, they neglect to think about gameplay time and valuable disc space.
STOP ME. I'M RANTING.
Clearly, very Spyro The Dragon inspired.